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Searched refs:nNumberXPos (Results 1 – 2 of 2) sorted by relevance

/aoo41x/main/sw/source/ui/misc/
H A Doutline.cxx1148 sal_uInt16 nNumberXPos( 0 ); in Paint() local
1153 nNumberXPos = nXStart; in Paint()
1156 if(nFirstLineOffset <= nNumberXPos) in Paint()
1157 nNumberXPos = nNumberXPos - nFirstLineOffset; in Paint()
1159 nNumberXPos = 0; in Paint()
1168 nNumberXPos = 0; in Paint()
1181 nNumberXPos, in Paint()
1196 pVDev->DrawText( Point(nNumberXPos, nYStart), aText ); in Paint()
1229 if ( nTextXPos < nNumberXPos + nBulletWidth ) in Paint()
1231 nTextXPos = nNumberXPos + nBulletWidth; in Paint()
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/aoo41x/main/cui/source/tabpages/
H A Dnumpages.cxx2740 sal_uInt16 nNumberXPos( 0 ); in Paint() local
2745 nNumberXPos = nXStart; in Paint()
2748 if(nFirstLineOffset <= nNumberXPos) in Paint()
2749 nNumberXPos = nNumberXPos - nFirstLineOffset; in Paint()
2751 nNumberXPos = 0; in Paint()
2754 nNumberXPos = nNumberXPos + nTextOffset; in Paint()
2763 nNumberXPos = 0; in Paint()
2776 nNumberXPos, in Paint()
2800 pVDev->DrawText( Point(nNumberXPos, nYStart), aText ); in Paint()
2835 nTextXPos = nNumberXPos + nBulletWidth; in Paint()
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