Searched refs:nRealInner (Results 1 – 1 of 1) sorted by relevance
296 sal_Int32 nRealInner = 0; in BezierToPoly() local303 aRet.SequenceX[nRealOuter][nRealInner] = rPointSequence[nN][nM].X; in BezierToPoly()304 aRet.SequenceY[nRealOuter][nRealInner] = rPointSequence[nN][nM].Y; in BezierToPoly()305 aRet.SequenceZ[nRealOuter][nRealInner] = 0.0; in BezierToPoly()306 nRealInner++; in BezierToPoly()310 aRet.SequenceX[nRealOuter].realloc( nRealInner ); in BezierToPoly()311 aRet.SequenceY[nRealOuter].realloc( nRealInner ); in BezierToPoly()312 aRet.SequenceZ[nRealOuter].realloc( nRealInner ); in BezierToPoly()314 if( nRealInner>0 ) in BezierToPoly()
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