Searched refs:pMsgServer (Results 1 – 1 of 1) sorted by relevance
410 const SfxSlotServer* pMsgServer = 0; in Update_Impl() local412 SfxItemSet *pSet = CreateSet_Impl( pCache, pRealSlot, &pMsgServer, aFound ); in Update_Impl()417 if ( rDispat._FillState( *pMsgServer, *pSet, pRealSlot ) ) in Update_Impl()421 rDispat.GetShell(pMsgServer->GetShellLevel())->GetInterface(); in Update_Impl()515 ( !pMsgServer || in Update()516 !pMsgServer->GetSlot()->IsMode(SFX_SLOT_VOLATILE) ) ) in Update()522 if (!pMsgServer) in Update()843 const SfxSlotServer *pMsgServer = in InvalidateShell() local845 if ( pMsgServer && pMsgServer->GetShellLevel() == nLevel ) in InvalidateShell()1418 const SfxSlotServer** pMsgServer, // out: Slot-Server zu nId in CreateSet_Impl() argument[all …]
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