Searched refs:rPointSequence (Results 1 – 1 of 1) sorted by relevance
278 const drawing::PointSequenceSequence& rPointSequence = rBezier.Coordinates; in BezierToPoly() local282 aRet.SequenceX.realloc( rPointSequence.getLength() ); in BezierToPoly()283 aRet.SequenceY.realloc( rPointSequence.getLength() ); in BezierToPoly()284 aRet.SequenceZ.realloc( rPointSequence.getLength() ); in BezierToPoly()287 for(sal_Int32 nN = 0; nN < rPointSequence.getLength(); nN++) in BezierToPoly()289 sal_Int32 nInnerLength = rPointSequence[nN].getLength(); in BezierToPoly()303 aRet.SequenceX[nRealOuter][nRealInner] = rPointSequence[nN][nM].X; in BezierToPoly()304 aRet.SequenceY[nRealOuter][nRealInner] = rPointSequence[nN][nM].Y; in BezierToPoly()
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