Searched refs:EXPANDABLE (Results 1 – 13 of 13) sorted by relevance
83 const short EXPANDABLE = 8;235 …// In opposite to MSAA, UAA has EXPANDABLE, so EXPANDABLE && !EXPANDED should be the same like COL…
44 AccessibleState.EXPANDABLE,148 if (as.contains(AccessibleState.EXPANDABLE) && in getAccessibleStateSet()
525 case EXPANDABLE: in GetMSAAStateFromUNO()1027 else if( EXPANDABLE == pStates[iIndex] ) in GetExpandedState()
154 MAP_DIRECT( EXPANDABLE ); in mapAtkState()526 { accessibility::AccessibleStateType::EXPANDABLE, "EXPANDABLE" },
104 i_rStateSet.AddState( AccessibleStateType::EXPANDABLE ); in FillAccessibleStateSet()
110 rStateSet.AddState( AccessibleStateType::EXPANDABLE ); in FillAccessibleStateSet()
88 >AccessibleStateType::EXPANDABLE</const> is always set.</li>
110 maStateMap.put (new Integer (AccessibleStateType.EXPANDABLE), "EXPANDABLE"); in maStateMap.put() argument
109 maStateMap.put (new Integer (AccessibleStateType.EXPANDABLE), "EXPANDABLE"); in maStateMap.put() argument
114 maStateMap.put (new Integer (AccessibleStateType.EXPANDABLE), "EXPANDABLE"); in maStateMap.put() argument
287 UpdateState(AccessibleStateType::EXPANDABLE, true); in UpdateStateSet()
3189 case /*AccessibleStateType::*/AccessibleStateType::EXPANDABLE: in GetMSAAStateFromUNO()
2764 rStateSet.AddState( AccessibleStateType::EXPANDABLE ); in FillAccessibleEntryStateSet()
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