Searched refs:FSYS_KIND_WILD (Results 1 – 5 of 5) sorted by relevance
358 if( ! aFile.Exists() && ! FileStat( aFile ).IsKind( FSYS_KIND_WILD ) ) in IMPL_LINK()503 if( FileStat( rDirEntry ).GetKind() & (FSYS_KIND_WILD | FSYS_KIND_DEV) ) in IsFileOk()668 if( FileStat( aFile ).GetKind() & (FSYS_KIND_FILE | FSYS_KIND_WILD) || !aFile.Exists() ) in SetPath()946 if( FileStat( aFile ).GetKind() & (FSYS_KIND_FILE | FSYS_KIND_WILD) || !aFile.Exists() ) in IMPL_LINK()1095 if( FileStat( rDirEntry ).GetKind() & (FSYS_KIND_WILD | FSYS_KIND_DEV) ) in IsFileOk()1145 if( FileStat( aFile ).GetKind() & (FSYS_KIND_FILE | FSYS_KIND_WILD) || !aFile.Exists() ) in SetPath()
533 nKindFlags = FSYS_KIND_WILD; in Update()
981 nKindFlags = FSYS_KIND_WILD; in Update()
486 nKindFlags = FSYS_KIND_WILD; in Update()
70 #define FSYS_KIND_WILD ((DirEntryKind) 32) macro
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