Searched refs:Hx (Results 1 – 3 of 3) sorted by relevance
388 …const double Hx ( (1.0 - t)*input.p1.x + t*input.p2.x ), Hy ( (1.0 - t)*input.p1.y + t*input.p2.y… in Impl_deCasteljauAt() local389 part1.p2.x = (1.0 - t)*part1.p1.x + t*Hx; part1.p2.y = (1.0 - t)*part1.p1.y + t*Hy; in Impl_deCasteljauAt()392 part2.p1.x = (1.0 - t)*Hx + t*part2.p2.x; part2.p1.y = (1.0 - t)*Hy + t*part2.p2.y; in Impl_deCasteljauAt()
2098 const double Hx ( (P2x + P3x)*0.5 ), Hy ( (P2y + P3y)*0.5 ); in Impl_quadBezierApprox() local2099 const double L3x( (L2x + Hx)*0.5 ), L3y( (L2y + Hy)*0.5 ); in Impl_quadBezierApprox()2102 const double R2x( (Hx + R3x)*0.5 ), R2y( (Hy + R3y)*0.5 ); in Impl_quadBezierApprox()
1018 const double Hx ( (P2x + P3x)*0.5 ), Hy ( (P2y + P3y)*0.5 ); in ImplAdaptiveSubdivide() local1019 const double L3x( (L2x + Hx)*0.5 ), L3y( (L2y + Hy)*0.5 ); in ImplAdaptiveSubdivide()1022 const double R2x( (Hx + R3x)*0.5 ), R2y( (Hy + R3y)*0.5 ); in ImplAdaptiveSubdivide()
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