Searched refs:SDRATTR_3DSCENE_TWO_SIDED_LIGHTING (Results 1 – 7 of 7) sorted by relevance
128 … ((const Svx3DTwoSidedLightingItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).Ge… in GetTwoSidedLighting()
260 #define SDRATTR_3DSCENE_TWO_SIDED_LIGHTING (SDRATTR_3DSCENE_FIRST + 3) /* 1286 V4+++*/ macro
461 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_TWO_SIDED_LIGHTING),SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, &::getBoo…
158 : SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal) in Svx3DTwoSidedLightingItem()
935 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); in Update()938 …ool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).Ge… in Update()1935 rAttrs.InvalidateItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); in GetAttr()
905 …oSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).Ge… in createNewSdrSceneAttribute()
259 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_TWO_SIDED_LIGHTING - SDRATTR_START ] = new Svx3DTwoSidedLigh… in SdrItemPool()
Completed in 50 milliseconds