Searched refs:SdrLightingAttribute (Results 1 – 12 of 12) sorted by relevance
83 SdrLightingAttribute::SdrLightingAttribute( in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute91 SdrLightingAttribute::SdrLightingAttribute() in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute97 SdrLightingAttribute::SdrLightingAttribute(const SdrLightingAttribute& rCandidate) in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute103 SdrLightingAttribute::~SdrLightingAttribute() in ~SdrLightingAttribute()115 bool SdrLightingAttribute::isDefault() const in isDefault()120 … SdrLightingAttribute& SdrLightingAttribute::operator=(const SdrLightingAttribute& rCandidate) in operator =()140 bool SdrLightingAttribute::operator==(const SdrLightingAttribute& rCandidate) const in operator ==()155 const basegfx::BColor& SdrLightingAttribute::getAmbientLight() const in getAmbientLight()160 const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const in getLightVector()166 basegfx::BColor SdrLightingAttribute::solveColorModel( in solveColorModel()
47 class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute class54 SdrLightingAttribute(57 SdrLightingAttribute();58 SdrLightingAttribute(const SdrLightingAttribute& rCandidate);59 SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);60 ~SdrLightingAttribute();66 bool operator==(const SdrLightingAttribute& rCandidate) const;
46 class SdrLightingAttribute;84 const attribute::SdrLightingAttribute& mrSdrLightingAttribute; 135 const attribute::SdrLightingAttribute& rSdrLightingAttribute);140 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttri… in getSdrLightingAttribute()
41 class SdrLightingAttribute;97 const attribute::SdrLightingAttribute& rSdrLightingAttribute,
69 attribute::SdrLightingAttribute maSdrLightingAttribute; 132 const attribute::SdrLightingAttribute& rSdrLightingAttribute, 139 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return maSdrLightingAttri… in getSdrLightingAttribute()
77 const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;97 drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute;
48 class SdrLightingAttribute;112 attribute::SdrLightingAttribute createNewSdrLightingAttribute(
368 maSdrLightingAttribute = drawinglayer::attribute::SdrLightingAttribute(); in ActionChanged()425 …const drawinglayer::attribute::SdrLightingAttribute& ViewContactOfE3dScene::getSdrLightingAttribut… in getSdrLightingAttribute()
910 attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet) in createNewSdrLightingAttribute()975 return attribute::SdrLightingAttribute(aAmbientLight, aLightVector); in createNewSdrLightingAttribute()
408 const attribute::SdrLightingAttribute& rSdrLightingAttribute, in ScenePrimitive2D()
600 const attribute::SdrLightingAttribute& rSdrLightingAttribute) in DefaultProcessor3D()
663 const attribute::SdrLightingAttribute& rSdrLightingAttribute, in ZBufferProcessor3D()
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