Searched refs:_aLookAt (Results 1 – 1 of 1) sorted by relevance
660 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 ); in Create3DObject() local662 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt ); in Create3DObject()675 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 ); in Create3DObject() local677 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt ); in Create3DObject()
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