Searched refs:aAbsNormal (Results 1 – 1 of 1) sorted by relevance
148 const B3DVector aAbsNormal(absolute(getNormal(rCandidate))); in getSignedArea() local151 if(aAbsNormal.getX() > aAbsNormal.getY()) in getSignedArea()153 if(aAbsNormal.getX() > aAbsNormal.getZ()) in getSignedArea()158 else if(aAbsNormal.getY() > aAbsNormal.getZ()) in getSignedArea()192 fRetval /= 2.0 * aAbsNormal.getX(); in getSignedArea()195 fRetval /= 2.0 * aAbsNormal.getY(); in getSignedArea()198 fRetval /= 2.0 * aAbsNormal.getZ(); in getSignedArea()
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