Searched refs:aCG (Results 1 – 1 of 1) sorted by relevance
334 drawing::CameraGeometry aCG( ThreeDHelper::getDefaultCameraGeometry() ); in lcl_getCameraMatrix() local336 xSceneProperties->getPropertyValue( C2U( "D3DCameraGeometry" ) ) >>= aCG; in lcl_getCameraMatrix()338 ::basegfx::B3DVector aVPN( BaseGFXHelper::Direction3DToB3DVector( aCG.vpn ) ); in lcl_getCameraMatrix()339 ::basegfx::B3DVector aVUP( BaseGFXHelper::Direction3DToB3DVector( aCG.vup ) ); in lcl_getCameraMatrix()1130 drawing::CameraGeometry aCG( ThreeDHelper::getDefaultCameraGeometry() ); in getCameraDistance() local1131 xSceneProperties->getPropertyValue( C2U( "D3DCameraGeometry" ) ) >>= aCG; in getCameraDistance()1132 ::basegfx::B3DVector aVRP( BaseGFXHelper::Position3DToB3DVector( aCG.vrp ) ); in getCameraDistance()1155 drawing::CameraGeometry aCG( ThreeDHelper::getDefaultCameraGeometry() ); in setCameraDistance() local1156 xSceneProperties->getPropertyValue( C2U( "D3DCameraGeometry" ) ) >>= aCG; in setCameraDistance()1157 ::basegfx::B3DVector aVRP( BaseGFXHelper::Position3DToB3DVector( aCG.vrp ) ); in setCameraDistance()[all …]
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