Searched refs:aPerpendicularNormalizedDirection (Results 1 – 1 of 1) sorted by relevance
71 …const basegfx::B2DVector aPerpendicularNormalizedDirection(basegfx::getPerpendicular(aNormalizedDi… in create2DDecomposition() local72 const basegfx::B2DPoint aStartB(aViewPosition - aPerpendicularNormalizedDirection); in create2DDecomposition()73 const basegfx::B2DPoint aEndB(aViewPosition + aPerpendicularNormalizedDirection); in create2DDecomposition()
Completed in 11 milliseconds