Searched refs:aPosition3D (Results 1 – 3 of 3) sorted by relevance
264 drawing::Position3D aPosition3D; in StartElement() local270 aPosition3D.PositionX = maMinEdge.getX(); in StartElement()271 aPosition3D.PositionY = maMinEdge.getY(); in StartElement()272 aPosition3D.PositionZ = maMinEdge.getZ(); in StartElement()279 aAny <<= aPosition3D; in StartElement()375 drawing::Position3D aPosition3D; in StartElement() local378 aPosition3D.PositionX = maCenter.getX(); in StartElement()379 aPosition3D.PositionY = maCenter.getY(); in StartElement()380 aPosition3D.PositionZ = maCenter.getZ(); in StartElement()387 aAny <<= aPosition3D; in StartElement()
129 drawing::Position3D aPosition3D; in ImpExport3DShape() local130 aAny >>= aPosition3D; in ImpExport3DShape()131 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape()169 drawing::Position3D aPosition3D; in ImpExport3DShape() local170 aAny >>= aPosition3D; in ImpExport3DShape()171 … ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); in ImpExport3DShape()
441 drawing::Position3D aPosition3D; in GetPosition3D() local442 if ( rUnitConverter.convertPosition3D( aPosition3D, rValue ) ) in GetPosition3D()446 aProp.Value <<= aPosition3D; in GetPosition3D()
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