Searched refs:aViewToObject (Results 1 – 2 of 2) sorted by relevance
204 basegfx::B3DHomMatrix aViewToObject(aViewInfo3D.getObjectToView()); in getAllHit3DObjectsSortedFrontToBack() local205 aViewToObject.invert(); in getAllHit3DObjectsSortedFrontToBack()206 …const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativeP… in getAllHit3DObjectsSortedFrontToBack()207 …const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePo… in getAllHit3DObjectsSortedFrontToBack()268 basegfx::B3DHomMatrix aViewToObject(aViewInfo3D.getObjectToView()); in checkHitSingle3DObject() local269 aViewToObject.invert(); in checkHitSingle3DObject()270 …const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativeP… in checkHitSingle3DObject()271 …const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePo… in checkHitSingle3DObject()
184 basegfx::B3DHomMatrix aViewToObject(rObjectViewInformation3D.getObjectToView()); in check3DHit() local185 aViewToObject.invert(); in check3DHit()186 …const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativeP… in check3DHit()187 …const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePo… in check3DHit()
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