Searched refs:addUI8 (Results 1 – 4 of 4) sorted by relevance
163 aHeader.addUI8( 'F' ); in storeTo()164 aHeader.addUI8( 'W' ); in storeTo()165 aHeader.addUI8( 'S' ); in storeTo()166 aHeader.addUI8( 5 ); in storeTo()177 aHeader.addUI8( 0 ); in storeTo()178 aHeader.addUI8( 12 ); in storeTo()410 mpTag->addUI8( 0x11 ); in defineShape()455 mpTag->addUI8( 0x11 ); in defineShape()610 mpTag->addUI8( 0x07 ); in stop()611 mpTag->addUI8( 0 ); in stop()[all …]
215 void Tag::addUI8( sal_uInt8 nValue ) in addUI8() function in Tag231 addUI8( rColor.GetRed() ); in addRGBA()232 addUI8( rColor.GetGreen() ); in addRGBA()233 addUI8( rColor.GetBlue() ); in addRGBA()234 addUI8( 0xff - rColor.GetTransparency() ); in addRGBA()241 addUI8( rColor.GetRed() ); in addRGB()242 addUI8( rColor.GetGreen() ); in addRGB()243 addUI8( rColor.GetBlue() ); in addRGB()355 addUI8( *pString++ ); in addString()358 addUI8( 0 ); in addString()[all …]
671 mpTag->addUI8( nGlyphBits ); in Impl_writeText()672 mpTag->addUI8( nAdvanceBits ); in Impl_writeText()675 mpTag->addUI8( 0x8c ); in Impl_writeText()683 mpTag->addUI8( (sal_uInt8) nLen ); in Impl_writeText()707 mpTag->addUI8( 0 ); in Impl_writeText()1033 mpTag->addUI8( 5 ); in Impl_writeBmp()
198 void addUI8( sal_uInt8 nValue );
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