Searched refs:bAnimObj (Results 1 – 1 of 1) sorted by relevance
898 sal_Bool bAnimObj = sal_False; in AddObj() local950 bAnimObj = sal_True; in AddObj()975 bAnimObj = sal_True; in AddObj()979 if( !bAnimObj && !( bAllObjects && nMarkCount > 1 ) ) in AddObj()991 if( nMarkCount == 1 && !bAnimObj ) in AddObj()1020 bAnimObj = sal_True; // damit nicht nochmal weitergeschaltet wird in AddObj()1034 if( !bAnimObj ) in AddObj()
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