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Searched refs:bAnimObj (Results 1 – 1 of 1) sorted by relevance

/aoo42x/main/sd/source/ui/dlg/
H A Danimobjs.cxx898 sal_Bool bAnimObj = sal_False; in AddObj() local
950 bAnimObj = sal_True; in AddObj()
975 bAnimObj = sal_True; in AddObj()
979 if( !bAnimObj && !( bAllObjects && nMarkCount > 1 ) ) in AddObj()
991 if( nMarkCount == 1 && !bAnimObj ) in AddObj()
1020 bAnimObj = sal_True; // damit nicht nochmal weitergeschaltet wird in AddObj()
1034 if( !bAnimObj ) in AddObj()

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