Searched refs:bDefPointer (Results 1 – 1 of 1) sorted by relevance
601 sal_Bool bDefPointer = sal_True; in ForcePointer() local621 bDefPointer = sal_False; in ForcePointer()634 bDefPointer = sal_False; in ForcePointer()647 bDefPointer = sal_False; in ForcePointer()675 …bDefPointer = sal_False; // Otherwise it'll be calles Joes routine and the mousepointer will r… in ForcePointer()698 bDefPointer = sal_False; in ForcePointer()706 bDefPointer = !SetPointer(pObj, aPnt); in ForcePointer()708 if (bDefPointer && (pObj->ISA(SdrObjGroup) || pObj->ISA(E3dPolyScene))) in ForcePointer()712 bDefPointer = !SetPointer(pObj, aPnt); in ForcePointer()718 if (bDefPointer) in ForcePointer()
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