Searched refs:bLine90 (Results 1 – 1 of 1) sorted by relevance
254 FASTBOOL bLine90; member263 …rve(sal_False),bCircle(sal_False),bAngleSnap(sal_False),bLine(sal_False),bLine90(sal_False),bRect(… in ImpPathCreateUser()416 bLine90=sal_False; in CalcLine()424 bLine90=nQ1>2*nQ2; in CalcLine()425 if (!bLine90) { // glatter Uebergang in CalcLine()437 aXP[0]=aLineStart; if (!bLine90) aXP.SetFlags(0,XPOLY_SMOOTH); in GetLinePoly()
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