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Searched refs:bNewContainsHiddenChars (Results 1 – 2 of 2) sorted by relevance

/aoo42x/main/sw/source/core/text/
H A Dporlay.cxx1576 bool bNewContainsHiddenChars = false; in GetBoundsOfHiddenRange() local
1608 bNewContainsHiddenChars = pSI->GetBoundsOfHiddenRange( nPos, rnStartPos, rnEndPos, pList ); in GetBoundsOfHiddenRange()
1610 rNode.SetHiddenCharAttribute( bNewHiddenCharsHidePara, bNewContainsHiddenChars ); in GetBoundsOfHiddenRange()
1646 bNewContainsHiddenChars = aHiddenMulti.GetRangeCount() > 0; in GetBoundsOfHiddenRange()
1649 return bNewContainsHiddenChars; in GetBoundsOfHiddenRange()
2440 const bool bNewContainsHiddenChars = rHiddenMulti.GetRangeCount() > 0; in CalcHiddenRanges() local
2442 if ( bNewContainsHiddenChars ) in CalcHiddenRanges()
2449 rNode.SetHiddenCharAttribute( bNewHiddenCharsHidePara, bNewContainsHiddenChars ); in CalcHiddenRanges()
/aoo42x/main/sw/inc/
H A Dndtxt.hxx159 …inline void SetHiddenCharAttribute( bool bNewHiddenCharsHidePara, bool bNewContainsHiddenChars ) c… in SetHiddenCharAttribute()
162 m_bContainsHiddenChars = bNewContainsHiddenChars; in SetHiddenCharAttribute()

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