Searched refs:eConflictAction (Results 1 – 2 of 2) sorted by relevance
338 ScConflictAction eConflictAction = pConflictEntry->meConflictAction; in HandleAction() local339 if ( eConflictAction == SC_CONFLICT_ACTION_KEEP_MINE ) in HandleAction()356 else if ( eConflictAction == SC_CONFLICT_ACTION_KEEP_OTHER ) in HandleAction()383 ScConflictAction eConflictAction = pConflictEntry->meConflictAction; in HandleAction() local384 if ( eConflictAction == SC_CONFLICT_ACTION_KEEP_MINE ) in HandleAction()403 else if ( eConflictAction == SC_CONFLICT_ACTION_KEEP_OTHER ) in HandleAction()690 void ScConflictsDlg::SetConflictAction( SvLBoxEntry* pRootEntry, ScConflictAction eConflictAction ) in SetConflictAction() argument696 pConflictEntry->meConflictAction = eConflictAction; in SetConflictAction()709 …ScConflictAction eConflictAction = ( bMine ? SC_CONFLICT_ACTION_KEEP_MINE : SC_CONFLICT_ACTION_KEE… in KeepHandler() local710 SetConflictAction( pRootEntry, eConflictAction ); in KeepHandler()[all …]
192 …void SetConflictAction( SvLBoxEntry* pRootEntry, ScConflictAction eConflictAction );
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