Searched refs:fAnglePi (Results 1 – 7 of 7) sorted by relevance
144 double beta = fAnglePi-F_PI/2.0; in lcl_correctRotation_Left()154 double beta = fAnglePi - F_PI; in lcl_correctRotation_Left()164 double beta = 2*F_PI - fAnglePi; in lcl_correctRotation_Left()187 double beta = F_PI - fAnglePi; in lcl_correctRotation_Right()239 double beta = fAnglePi - F_PI; in lcl_correctRotation_Top()272 double beta = fAnglePi-F_PI/2.0; in lcl_correctRotation_Bottom()290 double beta = 2*F_PI - fAnglePi; in lcl_correctRotation_Bottom()312 double beta = fAnglePi-F_PI/2.0; in lcl_correctRotation_Left_Top()344 double beta = fAnglePi-F_PI/2.0; in lcl_correctRotation_Left_Bottom()376 double beta = fAnglePi-F_PI/2.0; in lcl_correctRotation_Right_Top()[all …]
64 double fAnglePi = fAngleDegree*F_PI/180.0; in transform() local67 double fX=fRadius*cos(fAnglePi); in transform()68 double fY=fRadius*sin(fAnglePi); in transform()
590 double fAnglePi = fUnitAngleDegree*F_PI/180.0; in transformUnitCircleToScene() local592 double fX=fUnitRadius*rtl::math::cos(fAnglePi); in transformUnitCircleToScene()593 double fY=fUnitRadius*rtl::math::sin(fAnglePi); in transformUnitCircleToScene()
2391 const double fAnglePi = fRotationAngleDegree*F_PI/180.0; in getSizeAfterRotation() local2394 aSize.Width*rtl::math::sin( fAnglePi ) in getSizeAfterRotation()2395 + aSize.Height*rtl::math::cos( fAnglePi )); in getSizeAfterRotation()2397 aSize.Width*rtl::math::cos( fAnglePi ) in getSizeAfterRotation()2398 + aSize.Height*rtl::math::sin( fAnglePi )); in getSizeAfterRotation()
2251 double fAnglePi = apVTitle->getRotationAnglePi(); in lcl_createTitle() local2254 , aTitleUnrotatedSize, aRelativePosition.Anchor, fAnglePi ); in lcl_createTitle()
192 , double fAnglePi ) in getCenterOfAnchoredObject() argument244 …::rtl::math::round( fXDelta * rtl::math::cos( fAnglePi ) + fYDelta * rtl::math::sin( fAnglePi )… in getCenterOfAnchoredObject()246 …::rtl::math::round( - fXDelta * rtl::math::sin( fAnglePi ) + fYDelta * rtl::math::cos( fAnglePi )… in getCenterOfAnchoredObject()
67 double fAnglePi );
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