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Searched refs:fScaleZ (Results 1 – 4 of 4) sorted by relevance

/aoo42x/main/chart2/source/view/diagram/
H A DVDiagram.cxx340 fScaleZ/=fMax; in adjustAspectRatio3d()
343 if( fScaleX<0 || fScaleY<0 || fScaleZ<0 ) in adjustAspectRatio3d()
362 if( fScaleX>0 && fScaleZ>0 ) in adjustAspectRatio3d()
367 fScaleY = (fH/fW)*(sy*fScaleZ+fScaleX)-(sx*fScaleZ); in adjustAspectRatio3d()
378 fScaleX = (fW/fH)*(sx*fScaleZ+fScaleY)-(sy*fScaleZ); in adjustAspectRatio3d()
393 if( fScaleZ<0 ) in adjustAspectRatio3d()
394 fScaleZ = 1.0; in adjustAspectRatio3d()
403 if( fScaleX>0 && fScaleZ>0 ) in adjustAspectRatio3d()
451 if( fScaleZ<0 ) in adjustAspectRatio3d()
452 fScaleZ = 1.0; in adjustAspectRatio3d()
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/aoo42x/main/chart2/source/view/main/
H A DPlottingPositionHelper.cxx162 double fScaleZ = fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ; in getTransformationScaledLogicToScene() local
164 aMatrix.scale(fScaleX, fScaleY, fScaleZ); in getTransformationScaledLogicToScene()
175 … aMatrix.translate(0.0, 0.0, -MaxZ*fScaleZ);//z direction in draw is reverse mathematical direction in getTransformationScaledLogicToScene()
177 aMatrix.translate(0.0, 0.0, -MinZ*fScaleZ); in getTransformationScaledLogicToScene()
407 double fScaleZ = fScale; in impl_calculateMatrixUnitCartesianToScene() local
426 fScaleZ = fScaleLogicZ; in impl_calculateMatrixUnitCartesianToScene()
432 aRet.scale(fScaleX, fScaleY, fScaleZ);//x first in impl_calculateMatrixUnitCartesianToScene()
/aoo42x/main/filter/source/graphicfilter/idxf/
H A Ddxfvec.cxx62 DXFTransform::DXFTransform(double fScaleX, double fScaleY, double fScaleZ, in DXFTransform() argument
66 aMZ(0.0, 0.0, fScaleZ), in DXFTransform()
72 DXFTransform::DXFTransform(double fScaleX, double fScaleY, double fScaleZ, in DXFTransform() argument
77 aMZ(0.0, 0.0, fScaleZ), in DXFTransform()
H A Ddxfvec.hxx114 DXFTransform(double fScaleX, double fScaleY, double fScaleZ,
118 DXFTransform(double fScaleX, double fScaleY, double fScaleZ,

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