Searched refs:fZDelta (Results 1 – 1 of 1) sorted by relevance
268 double fZDelta(fZEyeB - fZEyeA); in addInverseTextureInterpolator() local272 if(fTools::equalZero(fZDelta)) in addInverseTextureInterpolator()274 fZDelta = 0.0; in addInverseTextureInterpolator()279 fZDelta = (fInvZEyeB - fInvZEyeA) * fInvYDelta; in addInverseTextureInterpolator()291 fInvZEyeA, fZDelta)); in addInverseTextureInterpolator()
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