Searched refs:fZEyeA (Results 1 – 1 of 1) sorted by relevance
266 …sal_uInt32 addInverseTextureInterpolator(const B2DPoint& rA, const B2DPoint& rB, double fZEyeA, do… in addInverseTextureInterpolator() argument268 double fZDelta(fZEyeB - fZEyeA); in addInverseTextureInterpolator()269 const double fInvZEyeA(fTools::equalZero(fZEyeA) ? fZEyeA : 1.0 / fZEyeA); in addInverseTextureInterpolator()
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