Searched refs:frustum (Results 1 – 3 of 3) sorted by relevance
/aoo42x/main/svx/source/sdr/contact/ |
H A D | viewcontactofe3dscene.cxx | 213 aWorldToDevice.frustum(-1.0, 1.0, -1.0, 1.0, fMinZ, fMaxZ); in createViewInformation3D() 228 aProjection.frustum( in createViewInformation3D()
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/aoo42x/main/basegfx/inc/basegfx/matrix/ |
H A D | b3dhommatrix.hxx | 98 void frustum(double fLeft = -1.0, double fRight = 1.0,
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/aoo42x/main/basegfx/source/matrix/ |
H A D | b3dhommatrix.cxx | 316 …void B3DHomMatrix::frustum(double fLeft, double fRight, double fBottom, double fTop, double fNear,… in frustum() function in basegfx::B3DHomMatrix
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