Searched refs:getPrevControlVector (Results 1 – 1 of 1) sorted by relevance
812 const basegfx::B2DVector& getPrevControlVector(sal_uInt32 nIndex) const in getPrevControlVector() function in ImplB2DPolygon1301 return mpPolygon->getPoint(nIndex) + mpPolygon->getPrevControlVector(nIndex); in getPrevControlPoint()1328 if(mpPolygon->getPrevControlVector(nIndex) != aNewVector) in setPrevControlPoint()1352 …if(mpPolygon->getPrevControlVector(nIndex) != aNewPrev || mpPolygon->getNextControlVector(nIndex) … in setControlPoints()1362 if(mpPolygon->areControlPointsUsed() && !mpPolygon->getPrevControlVector(nIndex).equalZero()) in resetPrevControlPoint()1383 …(!mpPolygon->getPrevControlVector(nIndex).equalZero() || !mpPolygon->getNextControlVector(nIndex).… in resetControlPoints()1424 …return (mpPolygon->areControlPointsUsed() && !mpPolygon->getPrevControlVector(nIndex).equalZero()); in isPrevControlPointUsed()1440 const B2DVector& rPrev(mpPolygon->getPrevControlVector(nIndex)); in getContinuityInPoint()1463 return (!mpPolygon->getPrevControlVector(nNextIndex).equalZero() in isBezierSegment()1494 … rTarget.setControlPointB(rTarget.getEndPoint() + mpPolygon->getPrevControlVector(nNextIndex)); in getBezierSegment()
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