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Searched refs:getRealLanguage (Results 1 – 8 of 8) sorted by relevance

/aoo42x/main/i18npool/source/isolang/
H A Dmslangid.cxx112 LanguageType MsLangId::getRealLanguage( LanguageType nLang ) in getRealLanguage() function in MsLangId
145 nLang = getRealLanguage(nLang); in resolveSystemLanguageByScriptType()
195 nLang = MsLangId::getRealLanguage( nLang); in convertLanguageToLocale()
235 return lookupFallbackLocale( MsLangId::getRealLanguage( nLang)); in convertLanguageToLocaleWithFallback()
254 return lookupFallbackLanguage( MsLangId::getRealLanguage( nLang)); in getFallbackLanguage()
/aoo42x/main/i18npool/inc/i18npool/
H A Dmslangid.hxx92 static LanguageType getRealLanguage( LanguageType nLang );
/aoo42x/main/svl/source/numbers/
H A Dzforlist.cxx121 eSysLanguage = MsLangId::getRealLanguage( LANGUAGE_SYSTEM ); in SvNumberFormatterRegistry_Impl()
142 eSysLanguage = MsLangId::getRealLanguage( LANGUAGE_SYSTEM ); in ConfigurationChanged()
3078 eLang = MsLangId::getRealLanguage( eLang ); in GetCurrencyEntry()
3096 eLang = MsLangId::getRealLanguage( eLang ); in GetCurrencyEntry()
3620 LanguageType eReal = MsLangId::getRealLanguage( eLang ); in ImpInitCurrencyTable()
H A Dzformat.cxx192 eLang = MsLangId::getRealLanguage( eLang ); // resolve SYSTEM etc. in MapDBNumToNatNum()
246 eLang = MsLangId::getRealLanguage( eLang ); // resolve SYSTEM etc. in MapNatNumToDBNum()
883 MsLangId::getRealLanguage( eLan)) in SvNumberformat()
4276 MsLangId::getRealLanguage( rNum.GetLang()) == in GetMappedFormatstring()
H A Dzforscan.cxx572 LANGUAGE_ENGLISH_US && MsLangId::getRealLanguage( eNewLnge) == in GetKeyWord()
/aoo42x/main/sd/source/core/
H A Ddrawdoc.cxx235 LanguageType eRealLanguage = MsLangId::getRealLanguage( meLanguage ); in SdDrawDocument()
/aoo42x/main/sd/source/ui/dlg/
H A Dheaderfooterdlg.cxx538 meOldLanguage = MsLangId::getRealLanguage( meOldLanguage ); in HeaderFooterTabPage()
/aoo42x/main/svx/source/items/
H A Dnumfmtsh.cxx1034 LanguageType eLang = MsLangId::getRealLanguage( eCurLanguage ); in FillEListWithUserCurrencys()

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