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Searched refs:getTwoSidedLighting (Results 1 – 3 of 3) sorted by relevance

/aoo42x/main/drawinglayer/source/attribute/
H A Dsdrsceneattribute3d.cxx69 bool getTwoSidedLighting() const { return mbTwoSidedLighting; } in getTwoSidedLighting() function in drawinglayer::attribute::ImpSdrSceneAttribute
77 && getTwoSidedLighting() == rCandidate.getTwoSidedLighting()); in operator ==()
195 bool SdrSceneAttribute::getTwoSidedLighting() const in getTwoSidedLighting() function in drawinglayer::attribute::SdrSceneAttribute
197 return mpSdrSceneAttribute->getTwoSidedLighting(); in getTwoSidedLighting()
/aoo42x/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrsceneattribute3d.hxx71 bool getTwoSidedLighting() const;
/aoo42x/main/drawinglayer/source/processor3d/
H A Ddefaultprocessor3d.cxx406 if(getSdrSceneAttribute().getTwoSidedLighting()) in impRenderPolyPolygonMaterialPrimitive3D()

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