Searched refs:m_aShadeMode (Results 1 – 1 of 1) sorted by relevance
45 drawing::ShadeMode m_aShadeMode; member64 xDiaProp->getPropertyValue( C2U("D3DSceneShadeMode")) >>= aProps.m_aShadeMode; in lcl_getPropertiesFromModel()217 if(aProps.m_aShadeMode == drawing::ShadeMode_FLAT) in initControlsFromModel()222 else if(aProps.m_aShadeMode == drawing::ShadeMode_SMOOTH) in initControlsFromModel()
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