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Searched refs:maOrientation (Results 1 – 3 of 3) sorted by relevance

/aoo42x/main/drawinglayer/source/geometry/
H A Dviewinformation3d.cxx62 basegfx::B3DHomMatrix maOrientation; member in drawinglayer::geometry::ImpViewInformation3D
169 maOrientation = basegfx::unotools::homMatrixFromAffineMatrix3D(aAffineMatrix3D); in impInterpretPropertyValues()
242 const bool bOrientationUsed(!maOrientation.isIdentity()); in impFillViewInformationFromContent()
283 basegfx::unotools::affineMatrixFromHomMatrix3D(aAffineMatrix3D, maOrientation); in impFillViewInformationFromContent()
363 maOrientation(rOrientation), in ImpViewInformation3D()
376 maOrientation(), in ImpViewInformation3D()
389 maOrientation(), in ImpViewInformation3D()
399 const basegfx::B3DHomMatrix& getOrientation() const { return maOrientation; } in getOrientation()
411 …ormation3D* >(this)->maObjectToView = maDeviceToView * maProjection * maOrientation * maObjectTran… in getObjectToView()
437 && maOrientation == rCandidate.maOrientation in operator ==()
/aoo42x/main/tools/source/generic/
H A Db3dtrans.cxx149 Orientation(maOrientation); in Reset()
205 maOrientation.identity(); in SetOrientation()
206 Orientation(maOrientation, aVRP, aVPN, aVUP); in SetOrientation()
217 maOrientation = mOrient; in SetOrientation()
229 maInvOrientation = maOrientation; in PostSetOrientation()
568 maObjectToDevice *= maOrientation; in CalcMatObjectToDevice()
585 maInvTransObjectToEye *= maOrientation; in CalcMatInvTransObjectToEye()
621 maMatFromWorldToView = maOrientation; in CalcMatFromWorldToView()
/aoo42x/main/tools/inc/tools/
H A Db3dtrans.hxx78 basegfx::B3DHomMatrix maOrientation; member in B3dTransformationSet
155 const basegfx::B3DHomMatrix& GetOrientation() { return maOrientation; } in GetOrientation()

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