Searched refs:nNeededTime (Results 1 – 1 of 1) sorted by relevance
852 const sal_uInt32 nNeededTime(nStopTime - nStartTime); in CompleteRedraw() local853 const double fTimePerPaint((double)nNeededTime / (double)nRepeatCount); in CompleteRedraw()884 …pTime: %u, NeededTime: %u, TimePerPaint: %f\n", nStartTime, nStopTime, nNeededTime, fTimePerPaint); in CompleteRedraw()
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