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Searched refs:nVerSeg (Results 1 – 3 of 3) sorted by relevance

/aoo42x/main/basegfx/source/polygon/
H A Db3dpolypolygontools.cxx264 sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, in createUnitSpherePolyPolygon() argument
279 if(!nVerSeg) in createUnitSpherePolyPolygon()
281 nVerSeg = fround(fabs(fVerStop - fVerStart) / (F_2PI / 24.0)); in createUnitSpherePolyPolygon()
285 nVerSeg = ::std::min(nMaxSegments, ::std::max(nMinSegments, nVerSeg)); in createUnitSpherePolyPolygon()
296 const sal_uInt32 nLoopVerLimit(bVerToBottom ? nVerSeg : nVerSeg + 1L); in createUnitSpherePolyPolygon()
343 sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, in createSpherePolyPolygonFromB3DRange() argument
363 sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, in createUnitSphereFillPolyPolygon() argument
378 if(!nVerSeg) in createUnitSphereFillPolyPolygon()
384 nVerSeg = ::std::min(nMaxSegments, ::std::max(nMinSegments, nVerSeg)); in createUnitSphereFillPolyPolygon()
387 for(sal_uInt32 a(0L); a < nVerSeg; a++) in createUnitSphereFillPolyPolygon()
[all …]
/aoo42x/main/drawinglayer/source/primitive3d/
H A Dpolygontubeprimitive3d.cxx181 sal_uInt32 nVerSeg(nSegments / 2); in getLineCapRoundSegments() local
183 if(nVerSeg < 1) in getLineCapRoundSegments()
185 nVerSeg = 1; in getLineCapRoundSegments()
192 nVerSeg, in getLineCapRoundSegments()
238 const sal_uInt32 nVerSeg(nSegments >> 1L); in getLineJoinSegments() local
241 if(nVerSeg) in getLineJoinSegments()
251 …Polygon aSphere(basegfx::tools::createUnitSphereFillPolyPolygon(nHorSeg, nVerSeg, true, F_PI2, -F_… in getLineJoinSegments()
283 const double fInc(F_PI / (double)nVerSeg); in getLineJoinSegments()
298 for(sal_uInt32 a(0L); a < nVerSeg; a++) in getLineJoinSegments()
301 const bool bLast(a + 1L == nVerSeg); in getLineJoinSegments()
/aoo42x/main/basegfx/inc/basegfx/polygon/
H A Db3dpolypolygontools.hxx83 sal_uInt32 nHorSeg = 0L, sal_uInt32 nVerSeg = 0L,
93 sal_uInt32 nHorSeg = 0L, sal_uInt32 nVerSeg = 0L,
101 sal_uInt32 nHorSeg = 0L, sal_uInt32 nVerSeg = 0L,
111 sal_uInt32 nHorSeg = 0L, sal_uInt32 nVerSeg = 0L,

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