Searched refs:pAccessibleShape (Results 1 – 1 of 1) sorted by relevance
962 AccessibleShape* pAccessibleShape = I->GetAccessibleShape(); in UpdateSelection() local965 short nRole = pAccessibleShape->getAccessibleRole(); in UpdateSelection()981 pNewFocusedShape = pAccessibleShape; in UpdateSelection()993 pNewFocusedShape = pAccessibleShape; in UpdateSelection()1000 if (pAccessibleShape->SetState (AccessibleStateType::SELECTED)) in UpdateSelection()1004 vecSelect.push_back(std::make_pair(pAccessibleShape,sal_True)); in UpdateSelection()1019 vecSelect.push_back(std::make_pair(pAccessibleShape,sal_False)); in UpdateSelection()1025 if (pAccessibleShape->GetState (AccessibleStateType::FOCUSED)) in UpdateSelection()1026 pCurrentlyFocusedShape = pAccessibleShape; in UpdateSelection()1171 AccessibleShape* pAccessibleShape = GetAccessibleShape(); in ChildDescriptor() local[all …]
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