Searched refs:pl1 (Results 1 – 1 of 1) sorted by relevance
291 sal_uInt8 pl1 = 0,pl2= 0; // Masken fuer die Planes in SgfFilterBMap() local362 pl1=0x10; pl2=0x01; in SgfFilterBMap()364 pl1<<=1; pl2<<=1; in SgfFilterBMap()369 if (b & 0x80) pBuf[a ]|=pl1; in SgfFilterBMap()371 if (b & 0x20) pBuf[a+1]|=pl1; in SgfFilterBMap()373 if (b & 0x08) pBuf[a+2]|=pl1; in SgfFilterBMap()375 if (b & 0x02) pBuf[a+3]|=pl1; in SgfFilterBMap()387 pl1=cRGB[0]; // Rot mit Blau tauschen in SgfFilterBMap()389 cRGB[2]=pl1; in SgfFilterBMap()
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