Searched refs:testAndSolveTrivialBezier (Results 1 – 6 of 6) sorted by relevance
549 aCubicA.testAndSolveTrivialBezier(); in findCuts()562 aCubicB.testAndSolveTrivialBezier(); in findCuts()808 aCubicA.testAndSolveTrivialBezier(); in findCuts()815 aCubicB.testAndSolveTrivialBezier(); in findCuts()
251 aEdge.testAndSolveTrivialBezier(); in subdivideToSimple()279 aLeft.testAndSolveTrivialBezier(); in subdivideToSimple()304 aEdge.testAndSolveTrivialBezier(); in subdivideToSimple()
203 aBezier.testAndSolveTrivialBezier(); in adaptiveSubdivideByDistance()300 aBezier.testAndSolveTrivialBezier(); in adaptiveSubdivideByAngle()365 aBezier.testAndSolveTrivialBezier(); in adaptiveSubdivideByCount()1343 aCurrentEdge.testAndSolveTrivialBezier(); in applyLineDashing()2603 aBezier.testAndSolveTrivialBezier(); in getSmallestDistancePointToPolygon()3225 aLeft.testAndSolveTrivialBezier(); in createSimplifiedPolygon()3226 aSegment.testAndSolveTrivialBezier(); in createSimplifiedPolygon()3296 aBezier.testAndSolveTrivialBezier(); in simplifyCurveSegments()
69 void testAndSolveTrivialBezier();
127 maCurrentSegment.testAndSolveTrivialBezier(); in advanceToPosition()
421 void B2DCubicBezier::testAndSolveTrivialBezier() in testAndSolveTrivialBezier() function in basegfx::B2DCubicBezier
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