Searched refs:IsDowning (Results 1 – 8 of 8) sorted by relevance
703 SFX_APP()->IsDowning() ) in InvalidateAll()763 if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() ) in Invalidate()818 if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() ) in InvalidateShell()830 SFX_APP()->IsDowning() ) in InvalidateShell()883 if ( !pDispatcher || pImp->bAllDirty || SFX_APP()->IsDowning() ) in Invalidate()915 if ( SFX_APP()->IsDowning() ) in Invalidate()1702 …if ( (pFrame && !pFrame->GetObjectShell()->AcceptStateUpdate()) || pSfxApp->IsDowning() || !pImp->… in IMPL_LINK()1908 if ( --nRegLevel == 0 && !SFX_APP()->IsDowning() ) in LeaveRegistrations()
440 if ( pBindings && !pSfxApp->IsDowning() && !bFlushed ) in ~SfxDispatcher()533 if ( !pSfxApp->IsDowning() && pImp->aToDoStack.Count() ) in Pop()875 if ( IsAppDispatcher() && !pSfxApp->IsDowning() ) in DoDeactivate_Impl()1999 if ( !pSfxApp->IsDowning() ) in FlushImpl()2964 if ( !SFX_APP()->IsDowning() ) in InsertShell_Impl()2991 if ( !SFX_APP()->IsDowning() ) in RemoveShell_Impl()
103 else if ( SFX_APP()->IsDowning() ) in ScProgress()
281 sal_Bool SfxApplication::IsDowning() const { return pAppData_Impl->bDowning; } in IsDowning() function in SfxApplication
244 sal_Bool IsDowning() const;
1404 if ( !SFX_APP()->IsDowning() ) // nicht beim Programmende in InputEnterHandler()
474 if ( !SFX_APP()->IsDowning() ) // inplace in ~ScInputHandler()
1161 if ( !pSfxApp->IsDowning() && !IsLoading() && pFrame && !pFrame->GetFrame().IsClosing_Impl() ) in PostActivateEvent_Impl()
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