Searched refs:OGLShaders (Results 1 – 3 of 3) sorted by relevance
34 bool OGLShaders::cbInitialized = false;38 PFNGLCREATESHADERPROC OGLShaders::glCreateShader = NULL;39 PFNGLSHADERSOURCEPROC OGLShaders::glShaderSource = NULL;41 PFNGLGETSHADERIVPROC OGLShaders::glGetShaderiv = NULL;43 PFNGLDELETESHADERPROC OGLShaders::glDeleteShader = NULL;45 PFNGLATTACHSHADERPROC OGLShaders::glAttachShader = NULL;46 PFNGLLINKPROGRAMPROC OGLShaders::glLinkProgram = NULL;49 PFNGLUSEPROGRAMPROC OGLShaders::glUseProgram = NULL;52 PFNGLUNIFORM1IPROC OGLShaders::glUniform1i = NULL;53 PFNGLUNIFORM1FPROC OGLShaders::glUniform1f = NULL;[all …]
45 OGLShaders::glDeleteProgram( mProgramObject ); in clear()50 OGLShaders::glDeleteShader( mVertexObject ); in clear()55 OGLShaders::glDeleteShader( mFragmentObject ); in clear()1198 OGLShaders::glUseProgram( mProgramObject ); in preparePermShader()1202 OGLShaders::glUniform1i( location, 0 ); // texture unit 0 in preparePermShader()1210 location = OGLShaders::glGetUniformLocation( mProgramObject, "permTexture" ); in preparePermShader()1212 OGLShaders::glUniform1i( location, 1 ); // texture unit 1 in preparePermShader()1217 OGLShaders::glUniform1i( location, 2 ); // texture unit 2 in preparePermShader()1225 mProgramObject = OGLShaders::LinkProgram( basicVertexShader, staticFragmentShader ); in prepareStatic()1237 GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "time" ); in displaySlidesShaders()[all …]
31 class OGLShaders { class
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