Searched refs:SFX_LOADED_IMAGES (Results 1 – 5 of 5) sorted by relevance
1417 if( ( nFlags & SFX_LOADED_IMAGES ) && !(pImp->nLoadedFlags & SFX_LOADED_IMAGES ) in FinishedLoading()1418 && !(pImp->nFlagsInProgress & SFX_LOADED_IMAGES )) in FinishedLoading()1420 pImp->nFlagsInProgress |= SFX_LOADED_IMAGES; in FinishedLoading()1430 pImp->nFlagsInProgress &= ~SFX_LOADED_IMAGES; in FinishedLoading()1445 …if ( (pImp->nLoadedFlags & SFX_LOADED_MAINDOCUMENT ) && (pImp->nLoadedFlags & SFX_LOADED_IMAGES ) ) in FinishedLoading()
1182 rSet.Put( SfxBoolItem( nSID, SFX_LOADED_IMAGES != in StateProps_Impl()1183 ( pImp->nLoadedFlags & SFX_LOADED_IMAGES ) ) ); in StateProps_Impl()
521 FinishedLoading( SFX_LOADED_MAINDOCUMENT | SFX_LOADED_IMAGES ); in ConvertFrom()
151 #define SFX_LOADED_IMAGES 2 macro
585 FinishedLoading( SFX_LOADED_MAINDOCUMENT | SFX_LOADED_IMAGES ); in Load()1506 FinishedLoading( SFX_LOADED_MAINDOCUMENT | SFX_LOADED_IMAGES ); in ConvertFrom()
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