Searched refs:SFX_SLOT_HASDIALOG (Results 1 – 2 of 2) sorted by relevance
43 #define SFX_SLOT_HASDIALOG 0x0080L // Punkte fuer Dialog nach recofig macro
1107 else if ( nMode == EXECUTEMODE_DIALOGASYNCHRON && pSlot->IsMode( SFX_SLOT_HASDIALOG ) ) in ExecuteFunction()1164 else if ( nMode == EXECUTEMODE_DIALOGASYNCHRON && pSlot->IsMode( SFX_SLOT_HASDIALOG ) ) in ExecuteFunction()
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