Searched refs:SequenceToPosition3D (Results 1 – 5 of 5) sorted by relevance
150 …drawing::Position3D aPA = SequenceToPosition3D( xTransformation->transform( rScaledLogicPoints.P0 … in addLine2D()151 …drawing::Position3D aPB = SequenceToPosition3D( xTransformation->transform( rScaledLogicPoints.P1 … in addLine2D()164 … drawing::Position3D aPoint = SequenceToPosition3D( xTransformation->transform( rBasePoints.P0 ) ); in addLine3D()166 aPoint = SequenceToPosition3D( xTransformation->transform( rBasePoints.P1 ) ); in addLine3D()168 aPoint = SequenceToPosition3D( xTransformation->transform( rBasePoints.P2 ) ); in addLine3D()
774 …drawing::Position3D aTransformedBottom ( SequenceToPosition3D( xTransformation->transform… in createShapes()775 …drawing::Position3D aTransformedLeftBottomFront ( SequenceToPosition3D( xTransformation->transform… in createShapes()776 …drawing::Position3D aTransformedRightDeepTop ( SequenceToPosition3D( xTransformation->transform… in createShapes()777 …drawing::Position3D aTransformedTopTop ( SequenceToPosition3D( xTransformation->transform… in createShapes()
198 SequenceToPosition3D( const com::sun::star::uno::Sequence< double >& rSeq );
208 return SequenceToPosition3D(aSeq); in transformScaledLogicToScene()
420 drawing::Position3D SequenceToPosition3D( const uno::Sequence< double >& rSeq ) in SequenceToPosition3D() function
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