Searched refs:Stretch (Results 1 – 5 of 5) sorted by relevance
667 /** use the animation effect 'Horizontal Stretch'.675 /** use the animation effect 'Vertical Stretch'.683 /** use the animation effect 'Stretch From Left'.691 /** use the animation effect 'Stretch From Upper Left'.699 /** use the animation effect 'Stretch From Top'.707 /** use the animation effect 'Stretch From Upper Right'.715 /** use the animation effect 'Stretch From Right'.723 /** use the animation effect 'Stretch From Lower Right'.731 /** use the animation effect 'Stretch From Bottom'.739 /** use the animation effect 'Stretch From Lower Left'.
261 /** use the fade effect 'Stretch from Left'.267 /** use the fade effect 'Stretch from Top'.273 /** use the fade effect 'Stretch from Right'.279 /** use the fade effect 'Stretch from Bottom'.
80 enum TexturingMode { Once, Repeat, Stretch }; enumerator
1330 == PresenterBitmapDescriptor::Stretch); in ProvideBackgroundBitmap()1332 == PresenterBitmapDescriptor::Stretch); in ProvideBackgroundBitmap()
332 return PresenterBitmapContainer::BitmapDescriptor::Stretch; in StringToTexturingMode()
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