Searched refs:TexCoords (Results 1 – 2 of 2) sorted by relevance
225 glTexCoordPointer( 2, GL_DOUBLE, 0, &TexCoords[0] ); in display()865 …for(unsigned int i( 0 ); i < rvalue.TexCoords.size(); ++i)//SPEED! use copy or something. this is … in operator =()866 TexCoords.push_back(rvalue.TexCoords[i]); in operator =()878 …for(unsigned int i( 0 ); i < rvalue.TexCoords.size(); ++i)//SPEED! use copy or something. this is … in Primitive()879 TexCoords.push_back(rvalue.TexCoords[i]); in Primitive()918 TexCoords.push_back(Texs[0]); in pushTriangle()919 TexCoords.push_back(Texs[1]); in pushTriangle()920 TexCoords.push_back(Texs[2]); in pushTriangle()
261 const vector<basegfx::B2DVector>& getTexCoords() const {return TexCoords;} in getTexCoords()282 vector<basegfx::B2DVector> TexCoords; member in Primitive
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