Searched refs:UNO_NAME_3D_SCENE_LIGHTDIRECTION_4 (Results 1 – 3 of 3) sorted by relevance
279 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_4 ), in lcl_setLightSources()280 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_4 ))); in lcl_setLightSources()
219 #define UNO_NAME_3D_SCENE_LIGHTDIRECTION_4 "D3DSceneLightDirection4" macro
445 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_4), SDRATTR_3DSCENE_LIGHTDIRECTION_4 , &::getCpp…
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