Searched refs:UNO_NAME_3D_SCENE_LIGHTDIRECTION_8 (Results 1 – 3 of 3) sorted by relevance
287 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_8 ), in lcl_setLightSources()288 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_8 ))); in lcl_setLightSources()
223 #define UNO_NAME_3D_SCENE_LIGHTDIRECTION_8 "D3DSceneLightDirection8" macro
449 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_8), SDRATTR_3DSCENE_LIGHTDIRECTION_8 , &::getCpp…
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