Searched refs:Vertices (Results 1 – 2 of 2) sorted by relevance
226 glVertexPointer( 3, GL_DOUBLE, 0, &Vertices[0] ); in display()227 glDrawArrays( GL_TRIANGLES, 0, Vertices.size() ); in display()863 …for(unsigned int i( 0 ); i < rvalue.Vertices.size(); ++i)//SPEED! use copy or something. this is s… in operator =()864 Vertices.push_back(rvalue.Vertices[i]); in operator =()876 …for(unsigned int i( 0 ); i < rvalue.Vertices.size(); ++i)//SPEED! use copy or something. this is s… in Primitive()877 Vertices.push_back(rvalue.Vertices[i]); in Primitive()914 Vertices.push_back(Verts[0]); in pushTriangle()915 Vertices.push_back(Verts[1]); in pushTriangle()916 Vertices.push_back(Verts[2]); in pushTriangle()
249 const vector<basegfx::B3DVector>& getVertices() const {return Vertices;} in getVertices()274 vector<basegfx::B3DVector> Vertices; member in Primitive
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