Searched refs:Verts (Results 1 – 1 of 1) sorted by relevance
886 vector<basegfx::B3DVector> Verts; in pushTriangle() local888 Verts.reserve(3); in pushTriangle()891 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()892 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()893 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()896 basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) ); in pushTriangle()908 Verts.clear(); in pushTriangle()909 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()914 Vertices.push_back(Verts[0]); in pushTriangle()915 Vertices.push_back(Verts[1]); in pushTriangle()[all …]
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