Searched refs:aBackUnitRange (Results 1 – 1 of 1) sorted by relevance
653 basegfx::B2DRange aBackUnitRange(maOutputRange); in appendTransformations() local655 aBackUnitRange.transform(getBackTextureTransform()); in appendTransformations()658 double fStart(basegfx::snapToNearestMultiple(aBackUnitRange.getMinY(), mfDistance)); in appendTransformations()659 …const sal_uInt32 nNeededIntegerSteps(basegfx::fround((aBackUnitRange.getHeight() / mfDistance) + 0… in appendTransformations()662 while(fStart < aBackUnitRange.getMaxY() && nMaxIntegerSteps) in appendTransformations()670 aNew.set(0, 0, aBackUnitRange.getWidth()); in appendTransformations()671 aNew.set(0, 2, aBackUnitRange.getMinX()); in appendTransformations()
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