Searched refs:aCurrentLayer (Results 1 – 2 of 2) sorted by relevance
1354 const SdrLayerID aCurrentLayer(maAnchoredDrawObj.DrawObj()->GetLayer()); in _Changed() local1358 … if(aCurrentLayer != aControlLayerID && aCurrentLayer != aInvisibleControlLayerID) in _Changed()1360 if ( aCurrentLayer == pIDDMA->GetInvisibleHellId() || in _Changed()1361 aCurrentLayer == pIDDMA->GetInvisibleHeavenId() ) in _Changed()
2313 const SdrLayerID aCurrentLayer(_rNewObj.DrawObj()->GetLayer()); in AppendDrawObj() local2317 if(aCurrentLayer != aControlLayerID && aCurrentLayer != aInvisibleControlLayerID) in AppendDrawObj()2319 if ( aCurrentLayer == pIDDMA->GetInvisibleHellId() || in AppendDrawObj()2320 aCurrentLayer == pIDDMA->GetInvisibleHeavenId() ) in AppendDrawObj()
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