Searched refs:aFrontBackRange (Results 1 – 2 of 2) sorted by relevance
91 const basegfx::B3DRange aFrontBackRange(rFront, rBack); in getAllHit3DObjectWithRelativePoint() local93 if(aObjectRange.overlaps(aFrontBackRange)) in getAllHit3DObjectWithRelativePoint()
202 const basegfx::B3DRange aFrontBackRange(aFront, aBack); in check3DHit() local204 if(aObjectRange.overlaps(aFrontBackRange)) in check3DHit()
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